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Created by Rahul Subramaniam
Follow a streamlined path from shaping your game idea to testing a playable prototype. You’ll document a clear vision, pick the right engine, set up your project with Git, create objects and player movement in Unity, and run effective playtests.
6 modules • Each builds on the previous one
Learn how to clarify your game idea and document it in a concise Game Design Document (GDD).
Compare Unity and Unreal Engine and decide which fits your project’s needs, budget, and skills.
Create a new project in your chosen engine and set up Git version control to track changes safely.
Understand GameObjects, components, and prefabs in Unity (or Actors in Unreal) using object-oriented principles.
Implement 2D/3D character movement and a physics-based jump using Rigidbody (Unity) or Character Movement (Unreal).
Learn to test your game early, gather feedback, and iterate to improve mechanics and fix bugs.
Begin your learning journey
In-video quizzes and scaffolded content to maximize retention.