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Created by Shaunak Ghosh
You’ll learn how common app features are engineered to shape attention and behavior—often in ways that benefit the business more than the user. By the end, you’ll be able to spot dark patterns, explain the psychology behind variable rewards, and critique (or redesign) infinite feeds, notification systems, pull-to-refresh, and gamified features more ethically.
6 modules • Each builds on the previous one
Define “dark patterns” and distinguish them from general persuasive design. Learn a few common categories (obstruction, sneak into basket, nagging, interface interference) and how to spot intent and user harm.
Learn how reward prediction, uncertainty (variable rewards), and habit loops (cue → craving → response → reward) make certain app interactions compelling. Clarify common misconceptions: dopamine is more about “wanting/learning” than simple pleasure.
Analyze how infinite scroll removes stopping cues and turns content into a continuous “maybe the next one is better” reward stream. Connect design choices (autoplay, recommendations) to attention, time-on-task, and loss of self-regulation cues.
Learn why notification badges are often red and how salience, interruption, and social reward cues drive checking. Cover urgency design (counts, unread dots), intermittent timing, and how notifications create repeated cues in the habit loop.
See how pull-to-refresh combines user effort with unpredictable outcomes—similar to a slot machine pull—creating a tight action→uncertainty→reward cycle. Connect micro-interactions (spinner, haptics, new content) to variable reinforcement.
Understand core gamification tools (points, streaks, badges, levels, leaderboards) and when they become manipulative. Learn ethical alternatives: user-aligned goals, friction by design, transparent choice, and “humane” success metrics beyond engagement.
Begin your learning journey
In-video quizzes and scaffolded content to maximize retention.